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PC Gamer
PC Gamer
Ted Litchfield

I was almost ready to declare Redfall another PC performance disaster, but a last-minute patch might've saved it

A close up of sniper Jacob in Redfall.

I did not enjoy sinking my teeth into Redfall prior to launch day. That's partially just because I didn't gel with its co-op shooter/immersive sim mashup (see our review in progress for more on that), but also: It was running like butt. I'm happy to report that now, at least on mid to high-end hardware, that picture has changed.

Things were looking bleak just a few days ago. On my pretty respectable i5 12600K, RTX 3070 rig, I was averaging in the mid-50s fps as a baseline on 1440p medium, with DLSS performance mode enabled. While grinding through some early missions with fellow PC Gamer editor Tyler Colp, this generally low performance was augmented by everyone's favorite new PC gaming quirk, shader compilation stutters. Both my CPU and GPU utilization were around 40%, and as a cherry on top all the leaves in this foliage-dense New England town were always flickering and shimmering.

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