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The Guardian - UK
The Guardian - UK
Entertainment
Interviews by Phil Hoad

‘I wanted that Raiders of the Lost Ark excitement – you could die any minute’: how we made hit video game Prince of Persia

Modelled on Errol Flynn as Robin Hood … the game on Sega.
Modelled on Errol Flynn as Robin Hood … the game on Sega. Photograph: ArcadeImages/Alamy

Jordan Mechner, designer

Programming was very open back in the 1980s. You had to teach yourself, either from magazines, or by swapping tips. When you wrote a video game, you submitted it on a floppy disk to a publisher, like a book manuscript. In my freshman year at Yale university, I sent Deathbounce, an Asteroids-esque game for the Apple II computer, to Broderbund, my favourite games company. They rejected it, but took my next effort, Karateka, a side-scrolling beat-’em-up.

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