
Metal Gear Solid Delta: Snake Eater, a full remake of the classic MGS 3: Snake Eater, has only just been released for PC and consoles, but that means nothing to modders. Built in Unreal Engine 5, the developers chose to use its standard software ray tracing Lumen algorithm, and they also eschewed supporting frame generation. It turns out that the fix for both of these requires nothing more than adding a few lines to a single config file.
Word of this was reported by Wccftech, and having just spent a couple of hours testing it myself, I can confirm that it all works perfectly. Unreal Engine 5 has two modes for its Lumen global illumination system: software and hardware. The former is designed as a lightweight ray tracing solution that requires no specific RT hardware and sacrifices visual quality for performance.