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PC Gamer
PC Gamer
Tyler Wilde

I've played the new co-op game Josef Fares revealed at The Game Awards and the level of variety is unreal

Josef Fares and Hazelight Studios aren't normal, and I'm not just talking about the energetic charisma that makes Fares a highlight whenever he's given a mic at The Game Awards. No one does it quite like the Swedish studio: Its games have online support but are designed around split-screen co-op—arguably a relic of videogames past—and are stuffed beyond belief with one-off systems, environments, and minigames, some of which only last minutes.

The studio's next co-op adventure is Split Fiction: Fares just revealed it at The Game Awards, and earlier this week he showed me around a dozen of its levels. I leapt between flying cars, transformed into an otter, became a pig who farts rainbows (when I walked into mud, I was given the option to "wallow"), rolled through a level as a Samus morph ball, competed with Fares to perform downhill hoverboard tricks, got turned into a notebook drawing, piloted a sandworm, and rode a dragon—and that's just the stuff I can talk about.

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