Get all your news in one place.
100's of premium titles.
One app.
Start reading
GamesRadar
GamesRadar
Technology
Duncan Robertson

I've played 2,000 hours of Hunt Showdown, here's why I'm still playing Crytek's extraction shooter

Hunt: Showdown wallpaper promoting the dark inferno wildcard map condition.

Out of breath and nearly out of bullets, I take cover on the roof of Lawson Station. The last surviving enemy trio has been chasing me down from a compound away, and they now know that I'm a solo player. As I frantically load the last few slug rounds into my shotgun, I can hear their footsteps approaching on mud, then a metal ramp, then on concrete. I know two of them are using long-range rifles because I heard them firing from across the map. I heard the other shooting at me with a revolver, so it's more than likely they have a shotgun that'll destroy me up close. If I can let them get into the middle distance, and I time my ambush just right, I might be able to catch them off guard.

Such is life in Crytek's now five-year-old first-person shooter, Hunt: Showdown. I started playing this game in April of 2020, and I recently passed the 2,000 hours played mark. While that's a fairly vomit-inducing amount of time to spend playing any video game, I am silently proud of that accolade. Until picking up Hunt, I hadn't played 1,000 hours of a single game, and now there's barely a day that goes by where I don't think about this enthralling shooter.

Sign up to read this article
Read news from 100's of titles, curated specifically for you.
Already a member? Sign in here
Related Stories
Top stories on inkl right now
One subscription that gives you access to news from hundreds of sites
Already a member? Sign in here
Our Picks
Fourteen days free
Download the app
One app. One membership.
100+ trusted global sources.