
Furi and Haven developer The Game Bakers has always been hard to pin down, and the reveal of "survival-climber" Cairn, a game about climbing a mountain using rationed supplies and realistic animations and physics, has only made that harder. It's the third game in a loosely defined trilogy with the theme of freedom, and it looks unlike any survival game I've played.
In an interview with GamesRadar+, executive producer and designer Audrey Leprince, along with creative content director and designer Emeric Thoa, walk me through the origins of what seems like an improbable game for the studio. Well, I say that, but thanks to Jusant, this somehow won't be the first modern mountain climbing-focused game from a French developer. (Thoa says they were already years into Cairn's development when Jusant was announced.)