
Supervive was one of the big breakout successes of Steam Next Fest, a mashup of hero shooter and battle royale that went toe-to-toe with League of Legends on Twitch while its demo was up. Considering Supervive is led by former Riot devs and had its demo live during LoL's biggest annual tournament, that's likely something the team is very pleased with. But while I personally enjoyed Supervive, and it held impressive chart positions throughout Next Fest, I can't shake a distinct feeling of déjà vu.
Supervive pits teams of heroes against each other in a squad-based battle royale format. Your characters drop into a floating archipelago, killing neutral monsters to level up and improve their gear. If you're knocked down, an ally can pick you up, but if your whole team falls it's back to the battle bus. That relatively standard battle royale setup is altered by a little MOBA and hero shooter DNA – characters are DPS threats, or tanks, or healers, with skills that reflect their role in battles, and those XP-granting creeps are also lifted straight from the worlds of LoL or Heroes of the Storm.