
At this year's Game Developers Conference, I had a chance to see a first gameplay preview of Studio ZA/UM's RPG follow-up to Disco Elysium, codenamed C4, and speak to two developers on the project: writer Siim "Kosmos" Sinamäe, and artist/producer Ruudu Ulas.
Setting aside the controversy, the labor and creative disputes, the ownership of Elysium, and who gets to lay claim to having "made" Disco, C4 looks interesting—potentially a good or even great RPG—and a lot like Disco Elysium. After six years and a new flowering of indie RPGs, C4 is going to need to deliver in scope or sheer quality of its writing—two things difficult to determine from a short preview—to make that wait feel worth it.