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PC Gamer
PC Gamer
Ted Litchfield

I've finally seen gameplay from ZA/UM's follow-up to Disco Elyisum, and it looks a lot like Disco Elysium. It will have to be spectacular to win back a hostile fanbase

Zoom-in of journal art from ZA/UM's project C4, showing a man with a mechanical face having his sunglasses stolen by a seagull.

At this year's Game Developers Conference, I had a chance to see a first gameplay preview of Studio ZA/UM's RPG follow-up to Disco Elysium, codenamed C4, and speak to two developers on the project: writer Siim "Kosmos" Sinamäe, and artist/producer Ruudu Ulas.

Setting aside the controversy, the labor and creative disputes, the ownership of Elysium, and who gets to lay claim to having "made" Disco, C4 looks interesting⁠—potentially a good or even great RPG⁠—and a lot like Disco Elysium. After six years and a new flowering of indie RPGs, C4 is going to need to deliver in scope or sheer quality of its writing⁠—two things difficult to determine from a short preview—to make that wait feel worth it.

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