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GamesRadar
GamesRadar
Technology
Ali Jones

I've waited 3 years for this high-speed roguelike-flavored runner, and now that it's finally playable in Steam Next Fest my eyeballs can hardly keep up

Haste Broken Worlds.

I'm not 100% sure why I'm running, but I know it feels good. A few NPCs have mentioned something about the end of the world, sure. And I know I'm traversing floating islands while dodging what looks like overzealous mining equipment and running from an all-consuming corruption, but Haste: Broken Worlds feels so good to play that I don't really care about any of that. All I really know is that this is a better Steam Next Fest demo than I'd hoped for, and everything else will have to be extremely impressive to beat it.

I first got wind of Haste: Broken Worlds thanks to a very different game. The extremely silly ragdoll strategy game Totally Accurate Battle Simulator introduced me to developer Landfall, which has been teasing clips of its speedy new project for a few years now. Early prototype clips of a character moving at incredible speed through shattered landscapes caught my eye and ensured that Haste was one of my first Steam Next Fest downloads.

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