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GamesRadar
GamesRadar
Technology
Austin Wood

I've been interviewing devs for 13 years, and it's rare to hear someone say this about their own critically acclaimed RPG weeks after release: "Nioh 3 is a great game but it's not perfect"

Nioh 3 character holding shining jade medallion.

Creators generally look back on their old work with a mix of fond nostalgia and unendurable cringe. Likewise, even the proudest game developers will probably eventually tell you that an element or idea – or in my experience talking to devs, many elements – could've been handled better with the benefit of hindsight. But I was nevertheless pleased with how candidly Nioh 3, still warm from a February 6 launch and awaiting paid DLC, was assessed by two of its lead developers in an interview. Fumihiko Yasuda, Nioh 3 general producer and Team Ninja studio head, and Kohei Shibata, the game's producer, describe the excellent samurai action RPG as the latest link in a long and growing chain.

"Nioh 3 is a great game, but it's not perfect," Yasuda tells me (via interpreter). "I think there are a lot of things that we could improve upon. We want to take that knowledge that we gained with Nioh 3 and open-field elements and to be able to work on that, and hopefully incorporate and improve upon that in future titles as well."

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