
"Shh, my sweet carpenter," I imagine Henry whispering, his bulging forearms wrapped around the throat of a craftsman whose only crime was not selling me someone else's lute. He tries to elbow me and break out, but it's no use. This isn't my first rodeo. I'm terrible at stealth in Kingdom Come: Deliverance 2, so my go-to approach to theft – yes, I'm stealing that bloody lute – is to simply choke out anyone who might spot me, then blow through their home with the subtlety of a pilching tornado and leave before they wake up.
Unfortunately, that approach isn't exactly ironclad. A few minutes after fleeing the starting town of Troskowitz, lute safely stashed in my inventory, a notification warns me that guards have put two and two together and know what I've done. I'm now wanted in Troskowitz, but that doesn't mean too much to me. I'm already far away, and I've got what I wanted. Besides, how much can one lute be worth?