
My first impressions of Samsung's Galaxy XR hardware were very good. The headset is gorgeous, light, made of quality materials, and seems to borrow the best design ideas from all the best VR headsets available. But something didn't quite feel right the first few times I wore it.
While the headset certainly shares design similarities with the Meta Quest Pro, I quickly realized that it can't be worn the exact same way. General discomfort, a narrow field of view, and even warning messages from the Android XR operating system about eye-tracking issues tipped me off to this. This couldn't possibly be the way it was meant to work, right?