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GamesRadar
GamesRadar
Technology
Catherine Lewis

I spent two hours in Frostpunk 2 and the children only went feral once, so I'm taking that as a win

Frostpunk 2.

I am not good at Frostpunk. Even if things seem like they're going well, it only takes one thing to go wrong before the rest of my ice-covered city crumbles, with countless poor citizens falling ill, freezing, and dying. I was expecting much of the same when heading into my hands-on preview with 11 bit studios' highly anticipated city-building sequel, Frostpunk 2, for which the directors had reassured the room that there was no shame in setting the game to 'Easy' mode, and in fact, we probably should for the sake of the event.

Determined to redeem myself from my shaky experience with the first game, this wasn't advice I heeded, and at first, it seemed like a bad choice. I died in the tutorial section twice before I finally caved and decided that slaughtering poor baby seals for food was a worthwhile sacrifice to actually progress with the game. Sorry, little guys. However, I was surprised to find that from that point on, things were surprisingly approachable, with new systems seemingly aiding my city's survival rather than spelling their doom.

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