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GamesRadar
GamesRadar
Technology
Jasmine Gould-Wilson

I'm replaying Dying Light 2 to prepare for The Beast, and I finally get why it isn't scary: it tried to fix something that wasn't broken

Dying Light 2 screenshot of Aiden fighting a viral.

The scariest thing about Dying Light 2: Stay Human is running low on mushrooms. I say this having, only moments ago, run straight into a Volatile. But instead of being terrified of being chased through the streets of Villedor by a horde of undead monsters, all of my attention is on Aiden's biomarker.

Despite how much I'm enjoying my new playthrough, I'm surprised by how un-scary it is. It's a bit of a dampener that the thing that made Techland's explosive 2015 original such a novel concept – the dynamic day and night cycles – becomes overshadowed by Aiden's little problem in Dying Light 2. Techland has acknowledged how the game "lost its horror," and intends to rectify that when Dying Light: The Beast taps back into the fear factor this August.

Even as another protagonist fights against his own biology, I'm excited for Techland to balance things out and remind us why this is one of the best zombie game franchises ever – and the first thing to go has to be those darn mushrooms.

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