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GamesRadar
Technology
Austin Wood

"I'm definitely in the camp of not having an easy mode": As Silksong crushes players and Team Cherry nerfs it, veteran designer says some games have to be difficult because that's the whole point

Baby Steps trailer showing Hornet statue from Hollow Knight Silksong .

Baby Steps, the new "literal walking simulator" from Bennett Foddy, Maxi Boch, and Gabe Cuzzillo, predictably kicked my butt when I tried it earlier this year. It turns out piloting a large man in a onesie through precarious mountainsides is very hard when the simple act of moving forward feels like balancing spinning plates in a wind tunnel while Foddy throws tomatoes at you. So when I had an opportunity to talk to Cuzzillo about the nature of difficulty in games, all while the subject is extra topical thanks to Hollow Knight: Silksong, I jumped at the chance.

Developer Team Cherry has already busted out the nerf bat for a few notorious offenders, but Silksong remains an openly brutal game. Baby Steps is also a proud nail-biter of a challenge, but in a different way to an action platformer like Silksong. And just as some Thai food has to be spicy, Cuzzillo reckons some games have to be hard.

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