
Before I started my journey in professional game development, my experience was limited to home-brewed games and tech demos I had made from scratch in my spare time during university. When I started out at Midway Games (and began working primarily in Unreal Engine 3 on titles like Stranglehold and Mortal Kombat vs DC Universe), I was amazed at the power of professional development tools put to expert use by talented developers. The potential seemed limitless, and over the years I came to realize an important rule: The quality of a development team could only be fully realized via the power of its development tools.
I never imagined that I'd one day be leveraging artificial intelligence as a tool to revolutionize not just gameplay, but the game development process itself. Today, as chief technology officer at Studio 369, I'm witnessing firsthand how AI is transforming the craft with our flagship title, MetalCore.