
It's hard to imagine Eric Barone saying that he failed in any aspect regarding Stardew Valley. What started out as a simple Harvest Moon clone, a way to teach him how to code and perfect pixel art, evolved into a phenomenon that is still having a lasting impact on the cosy farming sim genre. But nothing in life can be perfect, and everyone has regrets.
Talking to PC Gamer at GDC, Barone discussed a couple of areas in which he would improve, if given the chance to revisit 2012, when his work on Stardew Valley first began, namely how on the nose the game's villain, JojaMart, is.