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GamesRadar
Technology
Rollin Bishop

I had more fun exploring Ghost of Yotei than I have in any other open-world game – not just this year, but ever

Ghost of Yotei screenshot of Atsu petting a deer at a hot spring.

Despite not writing our Ghost of Yotei review, I have played a staggering amount of the game. Me and Atsu spent a little over 70 hours together before the PS5 game even released. I've now done everything there is to do in Ghost of Yotei except for the last couple of Ainu items. 61 altars, all the wolf dens, every last hat and mask – all of it. Even before I could talk with anyone else about the game or search the internet for answers, I was missing just three collectibles in the Growth section of the menu.

This isn't because I had a single-minded obsession with finding all of them. Well, OK, it's not just because I had a single-minded obsession with finding all of them. Despite the fact that Ghost of Yotei doesn't have anything resembling a minimap, the developers went out of their way to include so many different methods of pointing you toward something interesting that it never, ever felt like I was lost, nor did it ever feel like I was wasting my time.

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