
Let me give you a brief overview of an average day on the job in the co-op horror game, Lethal Company: I’m trapped inside a dark, maze-like, subterranean industrial facility with nothing but an old shovel and a broken flashlight to keep me alive. My friends are screaming at me over the radio to grab the rusty teapot and make a break for daylight, but thanks to all the man-eating spiders around, I’m not sure I’ll make it that far.
With no light or weapons, I decide the best thing to do is run around in a panic until I either reach the exit or pass out from stress. Unfortunately, I was completely conscious throughout the whole ordeal as I bolted around boiler rooms and up crooked stairs, bumping into human-sized spiders, which then began to chase me. Amidst my wailing, I managed to make out one of my friends over the radio telling me to take a left; luckily, this led me to the outside world and our trusty spaceship. I had made it out alive with no dignity left, but at least I had my prize, a rusty teapot.