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GamesRadar
GamesRadar
Technology
Ali Jones

I failed at my favorite Steam Next Fest city-builder because I was too distracted by the amazing movement to actually build anything

Overthrown.

I only played a couple of city-builders in Steam Next Fest, but I'm glad one of them was Overthrown - not necessarily for its settlement systems, which are hard to get a true sense of in a demo, but for what's easily best-in-genre movement tech.

I'd had my eye on Overthrown for a while, largely thanks to its developers' fondness for showing off how it laughs at most genre conventions. The 'thrown' in that game name is pretty literal, it turns out, thanks to your characters' ability to pick up basically any item in the world and chuck it somewhere new. Within minutes of starting the demo, I was pitching entire tree trunks around the map to speed up the progress of my sawmill and expand my city, and that cartoonish logic can also be applied to entire buildings. Don't like where you've placed your town hall? Throw it somewhere else.

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