
In the film Dune: Part Two, a key part of Paul Atreides' journey requires crossing an enormous sandstorm that bisects the planet Arrakis at its equator. To the north there is desert; to the south there is desert wasteland, so uninhabitable it makes the northern hemisphere seem cozy by comparison. The only way to safely cross the storm is on the back of a giant sandworm strong enough to brace its endlessly raging gusts of wind and dust.
In survival MMO Dune: Awakening, that deep desert and the storm surrounding it will be an extra deadly PvP zone, an enormous swath of land that will be wiped clean by "coriolis storms" once a week. It was around this point in Funcom's presentation of Awakening, that I began to think damn, this sounds really cool.