
The First Berserker: Khazan, which developer Neople has previously described as "more than just a Soulslike," recently received an update altering difficulty options' names – a decision creative director Junho Lee explains was made following fans' feedback.
Lee reveals why Neople ultimately chose to swap the difficulty options around in a statement on Steam, saying it's what seemed to be the correct choice to keep players interested in The First Berserker: Khazan despite how challenging the Soulslike can be. "At launch, we set our intended standard experience as 'Normal' and added a more accessible option labeled 'Easy,'" writes the lead. "We figured that if players found the game too difficult, they'd simply switch to Easy."