Get all your news in one place.
100's of premium titles.
One app.
Start reading
GamesRadar
GamesRadar
Technology
Anna Koselke

"I'd rather quit with dignity than drop it down to Easy": Soulslike boss on The First Berserker: Khazan says many players will quit a game before lowering the difficulty, so they had to add and change some options

The First Berserker: Khazan.

The First Berserker: Khazan, which developer Neople has previously described as "more than just a Soulslike," recently received an update altering difficulty options' names – a decision creative director Junho Lee explains was made following fans' feedback.

Lee reveals why Neople ultimately chose to swap the difficulty options around in a statement on Steam, saying it's what seemed to be the correct choice to keep players interested in The First Berserker: Khazan despite how challenging the Soulslike can be. "At launch, we set our intended standard experience as 'Normal' and added a more accessible option labeled 'Easy,'" writes the lead. "We figured that if players found the game too difficult, they'd simply switch to Easy."

Sign up to read this article
Read news from 100's of titles, curated specifically for you.
Already a member? Sign in here
Related Stories
Top stories on inkl right now
One subscription that gives you access to news from hundreds of sites
Already a member? Sign in here
Our Picks
Fourteen days free
Download the app
One app. One membership.
100+ trusted global sources.