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PC Gamer
PC Gamer
Harvey Randall

'I’d prefer working as a small team'—Clair Obscur: Expedition 33 devs think their studio is 'just the right size', with no real plans to expand it yet

Monoco from Clair Obscur: Expedition 33 stares with an unassailable masked expression.

Clair Obscur: Expedition 33 wasn't quite made by "just 30" people, as is often repeated—both Sandfall and Kepler credit contractors and additional studios for aid—but it is still much, much smaller than any big-budget studio, even with the full cavalry called in. And apparently, its director is keen to keep it that way.

Speaking to Automaton Japan (via Automaton West), creative director Guillaume Broche and lead programmer Tom Guillermin reckon they've got just enough people to keep the heartache coming.

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