I first played Palworld shortly after it launched into early access, and I didn’t like it at all. The movement was janky, so was catching pals, and just about everything about it felt like it belonged in an alpha period rather than early access.
But obviously it was a roaring success, crushing records and appealing to a deep-seated need to finally experience a true open-world creature-collecting and battling game. And that’s what made me stick around for a bit—it was quite the experience.
Sadly, I just couldn’t get used to the jank, and I didn’t last long. When the Sakurajima update rolled around, I thought I’d give it another bash. Much of the early stuff that put me off had been ironed out pretty well. But it still felt… rough. I just couldn’t get used to the progression cycle, always being short of materials, and it just felt like too much of a grind for me.