Get all your news in one place.
100's of premium titles.
One app.
Start reading
GamesRadar
GamesRadar
Technology
Jordan Gerblick

"I can't do this again": Suicide Squad designer says Rocksteady's live service flop made him want to quit games, and warns "as an industry we are severely losing our way"

Suicide Squad: Kill the Justice League.

Suicide Squad: Kill the Justice League generally isn't remembered as a successful game, critically or commercially, but apparently the trauma of making it was enough to make two of its lead developers nearly quit the games industry.

Of course, I was being exceedingly generous describing Rocksteady's live-service Suicide Squad game as simply unsuccessful. In reality, it was a catastrophic failure that cost publisher Warner Bros. Games a reported $200 million in write-offs and led to multiple rounds of layoffs at Rocksteady, not to mention the reported cancelation of Monolith's Wonder Woman game. Even so, apparently things were even worse behind the scenes during Suicide Squad's seven-year development cycle.

Sign up to read this article
Read news from 100's of titles, curated specifically for you.
Already a member? Sign in here
Related Stories
Top stories on inkl right now
One subscription that gives you access to news from hundreds of sites
Already a member? Sign in here
Our Picks
Fourteen days free
Download the app
One app. One membership.
100+ trusted global sources.