Suicide Squad: Kill the Justice League generally isn't remembered as a successful game, critically or commercially, but apparently the trauma of making it was enough to make two of its lead developers nearly quit the games industry.
Of course, I was being exceedingly generous describing Rocksteady's live-service Suicide Squad game as simply unsuccessful. In reality, it was a catastrophic failure that cost publisher Warner Bros. Games a reported $200 million in write-offs and led to multiple rounds of layoffs at Rocksteady, not to mention the reported cancelation of Monolith's Wonder Woman game. Even so, apparently things were even worse behind the scenes during Suicide Squad's seven-year development cycle.