In a showcase that also debuted gameplay for an exciting new Star Wars open world game and an Avatar FPS, I didn't expect to come away from Ubisoft's not-E3 show mostly thinking about Assassin's Creed Mirage. I'm thinking about how gorgeous 9th century Baghdad looks, how immediately charming of a protagonist Basim is, and his weirdly OP ability to teleport.
But more than anything, I'm thinking about how nice it is to be getting a classic Assassin's Creed game again, and wondering why Ubisoft is making it. I was one of the grumpy AC fans who, when Assassin's Creed: Origins released in 2017, was appalled at what they'd done to my stealth action series. Gear scores, loot, and floating damage numbers I can forgive, but the moment Ubi made it impossible to assassinate a higher-level enemy, it stopped being Assassin's Creed to me. Everyone liked AC's RPG future, too, so I made peace with one of my favorite series leaving me behind.