
Hollow Knight: Silksong broke the internet. That’s not hyperbole, as major gaming storefronts like Steam, PSN, the Nintendo eShop and the Xbox Store all temporarily went down due to the surge of folks buying and downloading the highly anticipated sequel. At time of writing, 490,490 people are playing the game on Steam. To overstate the obvious, Hollow Knight: Silksong is a big deal.
I find this whole situation intriguing since I had no idea Hollow Knight was so popular. Sure, I’ve heard of Hollow Knight since it’s been around since 2017, but I didn’t pay it much attention since it seemed like yet another indie Metroidvania game. I was confused when some indie game devs delayed their game releases to avoid competing with Silksong. Why do that? When I searched how many units Hollow Knight had sold, I was amazed that it had sold 15 million! How did an indie game about bugs sell as much as a Call of Duty?