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GamesRadar
GamesRadar
Technology
Andrew Brown

I asked Saros' art director about the game's obsession with hands, and got a fascinating insight into how games are made: "I didn't set out to put so many hands in!"

Saros gameplay showing a flying beast hover over multiple statues of hands.

Carcosa, the mysterious planet setting of sci-fi shooter Saros, owes me answers. Why do its eclipses drive my stranded crewmates to violence? What's with all the hands? Who built the planet's vast alien structures, and why are they abandoned? Seriously, what's with all the hands?

Whenever protagonist Arjun activates an eclipse, spectral hands reach from pools of molten sunlight to grasp him. Hands are carved obsessively into the stonework of Carcosa, while the game's cover art shows a many-armed creature sprawled before the sun. Of the many mysteries that Housemarque lays out in Saros' opening hours, its handsy motif piques my interest the most – so when I had a chance to catch up with art director Simone Silvestri, Carcosa's noodly mitts had to come up eventually.

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