Over in one corner of the extraction shooter genre you have Arc Raiders, Escape from Tarkov, and Marathon doing their own spins on what I call the "backpack" shooter, where the main motivation of a match is to fill up inventory slots. In the other corner you have Hunt: Showdown, an extraction shooter that has never shied away from being first and foremost about intense firefights.
There are no backpacks, no faction rep, and no way to become a millionaire selling fancy guns lifted from corpses. Instead, players clash in pursuit of bounty targets—elaborate boss threats who drop bounty tokens. Extract with one or more tokens, and you've effectively "won" that match.