
The Firaxis formula has been copied but never bettered. It's the little things, like the way the camera swoops in when you're aiming or as the last squaddie hustles into cover at the end of a turn. I feel more connected to my guys if the sensation of being an invisible hovering giant playing toy soldiers gets broken every now and then and I get to see a close-up of the action.
Instead of replaying XCOM 2 for the Nth time, maybe with a mod that makes everyone look like Sisters of Battle or characters from Ghost in the Shell, I decided to go back to the previous XCOM. I wanted to remind myself what had changed between Firaxis's first two takes on XCOM.