The year is 1498. The town of Aberdeen in north-east Scotland has fallen prey to a “strange sickness” that is the deadly plague. Disease is spreading in Europe, and people are afraid, but how can the sickness be stopped?
An aspiring young councillor called Robert Collison decides he must devise a way to protect the town, persuade the local governors to adopt his strategies and prevent more deaths. Can you help him succeed in slowing the strange pandemic that threatens to engulf the region?
This is the premise of a video game we created recently called Strange Sickness. But we are not computer game experts or designers: we are historians who based the game on our collaborative research into Aberdeen’s rich historical archive of medieval burgh records.