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TechRadar
Lloyd Coombes

How Unity 6 enables Den of Wolves to do things the team can’t even talk about yet

The Den of Wolves hero artwork featuring three characters behind the words Den of Wolves.

While the rise of social media has offered more than a peek behind the curtain of game development, there’s still a lot that the everyday customer doesn’t know about how their favorite titles are made.

That’s changing, however, with ‘off-the-shelf’ game engine options that cater to both the solo developer and growing studio alike. One of the most popular, Unity, is launching its Unity 6 engine today, and I sat down with Ryan Ellis, VP of Product at Unity, and Hjalmar Vikström, Co-Founder and Chief Development Officer at 10 Chambers, to talk about how Unity 6 powers the new co-op heist first-person shooter, Den of Wolves.

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