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Creative Bloq
Creative Bloq
Technology
Jingtian Li

How to use Unreal Engine 5's new procedural tools

Generating a natural environment with Procedural Content Generation tools in Unreal Engine 5, by Jingtian Li.

Procedural modelling has been on the rise in recent years, with Houdini leading the charge as the go-to software for proceduralism and VFX. But other 3D content creation tools are catching up and offering their own solutions. During this year’s Game Developers Conference, Epic Games unveiled its new in-house tool, Procedural Content Generation (PCG), within Unreal Engine 5, sparking discussions and inspiring new creative works. 

PCG empowers artists to establish rules for generating environments procedurally in the Unreal Editor, allowing for real-time adjustments. Despite still being in its early stages, PCG presents a compelling alternative to Houdini and Houdini Digital Assets due to its integration and elimination of the need for additional software. 

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