
3D rendering can be a massively time-consuming process for artists, which can tie their primary machine into render cycles. That means having to wait until a render is done before moving onto the compositing process.
This is why it’s important for 3D artists to always prioritise making the most efficient use of a render system possible, especially when they’re in the early stages of the look development process. Look development is best served when an artist can quickly develop numerous alternatives, which they can then refine to a few key options.