
Stylised characters are my passion, and in this 3D art tutorial I’ll go through my steps for creating a high-quality unlit and hand-painted character from start to finish. If you're new to this kind of workflow, consider a new laptop for 3D modelling or one of the new iPads.
This process will involve using ZBrush for the high-poly creation, Modo for retopology and UVs, Marmoset Toolbag for baking and final rendering, and both Substance 3D Painter and 3DCoat for the texturing process. You’ll be able to use this workflow for any hand-painted characters, props or environment pieces.