
The goal with my Nature project was to achieve photorealism while also crafting a compelling narrative and an immersive experience for its viewers. To accomplish this, I decided to create three distinct environment sets: Arctic, Iceland and Mesa. These diverse environments each posed unique challenges and demanded a wide variety of different techniques.
Here we’ll take a look at all of the challenges I faced in the creation of these environments, and my not-so-conventional workflow. I used a range of software to achieve my vision, including Unreal Engine 5, Gaea and NukeX, as well as video editing software for the final stages.