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Inverse
Inverse
Entertainment
Nguyên Lê

How 'The Last of Us' Avoided Becoming "Disaster Porn”


In The Last of Us, the world ended in 2003. The HBO show’s post-apocalyptic society is one built on scraps, trash, and Gore/Liberman t-shirts — held together by duct tape and a will to survive. It’s what made the world of Naughty Dog’s 2013 acclaimed game so appealing. And it’s what made production designer John Paino the perfect person for the job of bringing that world to life.

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