
Star Wars Outlaws wants to let you live the life of a scoundrel in a galaxy far, far away. It's a fantasy that no Star Wars game has ever pulled off, but not for lack of trying. Massive Entertainment isn't the first to try its hand at a grittier framing – Star Wars 1313 didn't survive The Walt Disney Company's acquisition of LucasArts, and Project Ragtag was effectively shuttered alongside Visceral Games. So, what attracted the studio best known for The Division to creating a single-player Star Wars experience where the reputation you command is as integral to survival as the credits in your pocket?
"Having finished our last few games, we wanted to do something really different," creative director Julian Gerighty tells GamesRadar+, a Ubisoft veteran with director credits on The Crew, The Division, and The Division 2. "Something that wasn't live service, but a self-contained experience. And then we had the opportunity to work with this IP – a childhood dream for many of us here."