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Creative Bloq
Creative Bloq
Technology
Ian Dean

How reworking game character designs from Hades helped this 3D artist level up faster

Hades 3D art.

Swedish artist Roumen Filipov is a 3D artist who works across archviz, animation, and games. He combines advanced texturing and rendering with handcrafted models to create stylised, dramatic characters. In his free time, Roumen likes to challenge himself to create new interpretations of existing character designs, which helps flex his creative muscles.

As such, Roumen doesn't hold back on the software he's happy to embrace, which includes the works all the best 3D modelling software, as well as some game development software, including Maya, 3ds Max, Blender, ZBrush, Substance Painter, Photoshop, Unreal Engine, Unity, Marmoset Toolbag, and After Effects.

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