
MechWarrior’s Clans are weird. If the Inner Sphere constitutes the rump remains of an interstellar Rome, then the Clans are the gene-splicing frontier techno- barbarians at the gate. Honour- bound and fanatical, the Clans have their own notion of how the Inner Sphere should be governed, and in August, 3049, they’re gonna make it everybody’s problem.
MechWarrior 5: Clans centres on a rookie ‘Star’ (a five-mech squad) from the Smoke Jaguar clan, seeing them from the end of their training to their participation in the Clan Invasion of 3049, a pivotal turning point in BattleTech tabletop lore. Like the Shadows of the Empire and Yuuzhan Vong in Star Wars or the Time of Troubles in the Forgotten Realms, it was one of those print-era multimedia events that pressed reset on an established fictional setting.