Get all your news in one place.
100's of premium titles.
One app.
Start reading
PC Gamer
PC Gamer
Fraser Brown

How Larian created Baldur's Gate 3's most audacious and musical dungeon

House of Hope.

Baldur's Gate 3 serves up a bounty of massive, complex dungeons primed to gobble up unprepared adventurers, but the one that stuck with me the most—even now, a year after launch—has to be the House of Hope. This late game dungeon shares the limelight with some other corkers, like the exceptional Iron Throne, but still manages to stand out thanks to its audaciousness. To mark the RPG's one year anniversary, I spoke with the writers and designers involved in its creation to find out how my fave came together. 

The House of Hope is the climax of the Raphael storyline. This charming devil, who keeps cropping up throughout the game, had been part of the plan from the early days, though he went through a lot of different iterations. 

Sign up to read this article
Read news from 100's of titles, curated specifically for you.
Already a member? Sign in here
Related Stories
Top stories on inkl right now
One subscription that gives you access to news from hundreds of sites
Already a member? Sign in here
Our Picks
Fourteen days free
Download the app
One app. One membership.
100+ trusted global sources.