In a post-Baldur's Gate 3 world, it should come as no surprise that there is an extra emphasis on interesting, compelling companion characters in RPGs. Exodus is no different. The sci-fi RPG might take place out in the cold vastness of space, but from conversations with the development team at Archetype Entertainment, there's plenty of interpersonal conflict (and perhaps romance) to keep things warm.
"The thing that I think defines a lot of the best role-playing games, and one of the things we've really focused on for Exodus, is your companions," says Drew Karpyshyn, Exodus narrative director at Archetype Entertainment. "We want them to feel like real people; they have their pros and their cons. They obviously have their own conflicts among themselves and their conflicts with you. They don't always share the same goals and values, and they have to grow along with the player."