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GamesRadar
GamesRadar
Technology
Edge Staff

How does a Roguelike work across an infinite open world? The answer is in Hyper Light Breaker, cover star of Edge 384

Edge

In the new edition of Edge, on sale now, we meet with Alx Preston of Heart Machine to discover how the studio has left behind the shimmering pixel art of Hyper Light Drifter to embrace a fully 3D game universe for the next game in the series. In our 14-page cover story we explore how Drifter’s combination of melee combat and gunplay works from this new perspective, what it has in common with games such as Breath Of The Wild and Nier: Automata, how it incorporates co-op play, and why it will launch as an Early Access project later this year. 

Elsewhere in issue 384, we untangle the puzzles of Humanity with director Yugo Nakamura and two of his key collaborators at Enhance Games, Tetsuya Mizuguchi and Mark MacDonald. Enhance CEO Mizuguchi recalls how his initial encounter with the central concept inspired in him the so-called ‘Tetris effect’, summoning tumbling crowds of humans into his dreams. The transition from that point to its arrival on PS5 has been a long one, as detailed in our extensive report. 

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