
The minute Croak’s little frog protagonist starts moving, such as the moment he snaps from running into a pinball-like projectile, stretching, squashing, and reforming in a split second, you know the animators are having fun. It’s playful and expressive, recalling the best animation of the ‘50s and ‘60s. But it doesn’t lose sight of the precision you need from a platform game, either.
That balance sits at the heart of Woodrunner Games’ debut: a hand-animated 2D platformer that leans on the feel of classic animation while demanding the responsiveness of a modern game. For co-founder and CEO Max Petroff, that tension is baked into the style.