Artists who build the environment in which a story takes place often set the tone and emotion of a production before any of the action unfolds. Morgan Noll, who works as a background and visual development artist in animation and games, tells us that she breaks her backgrounds down into three levels.
“One, what do I want an audience to feel while engaging with this piece? Two, what narrative elements do I want to inform the design of the scene. And three, what visual language works best for supporting those choices?”