
Assassin's Creed Shadows is about to take us to Feudal Japan to explore the intertwining story of shinobi assassin Naoe, and samurai Yasuke. For one of the most anticipated settings in the series, Ubisoft Quebec is using new-gen tech to bring us into what art director Thierry Dansereau calls the "most advanced visual Assassin's Creed game to date". As Dansereau goes on to outline in a tech demo at Gamescom, the Anvil engine, which has been used to develop every AC entry, has been pushed further to support and introduce innovations, such as the new weather system, changing seasons, enhanced lighting and shadows, and "dynamic wind and spray" - which can show up to 10,000 particles on screen that move with the wind flow.
Everything is intended to come together to transport us into what will hopefully be a living and breathing environment. Not only is it intended to look visually impressive, but Dansereau says the open-world setting is also designed to be more interactive and responsive to you, with footage showing Naoe slicing through bamboo, while Yasuke tears his way through paper screen doors.