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TechRadar
TechRadar
Demi Williams

Housemarque says it 'hancrafted levels, art, design, and combat encounters' and 'kind of connect them in a procedural matter' to create Saros' ever-changing levels

Saros.

  • Saros features "handcrafted" levels that were built "in a procedural matter"
  • Levels will alter in appearance every time players respawn
  • Art director Simone Silvestri says the team play-tested the game a lot to ensure "a really great flow across the experience"
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