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PC Gamer
PC Gamer
Elie Gould

Hooded Horse CEO hits back at claims that Manor Lords slipped up in early access: 'Not every game should be aimed at becoming some live service boom or bust'

Manor Lords promo art - knight on horseback looking at a medieval village in the distance, viewed from behind.

Over the last couple of weeks, the same old debate about what makes a game successful and how devs can hold on to that success emerged yet again. Some decided that Helldivers 2 losing 90% of its playerbase was an issue despite the live service game having a healthy 40,000 or more concurrent players each day. And now Manor Lords, the small city builder that managed to climb to the most wishlisted game spot on Steam, is also apparently showing cause for concern. 

Over the weekend, Hinterland's CEO Raphael van Lierop posted a lengthy take on the city builder and how it's failed to make the most of early access to LinkedIn: "Manor Lords is a pretty interesting case study in the pitfalls of Early Access development when a game with a small team (and heavily marketed as such) hits the reality of a hungry audience." 

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