Metal Gear Solid 3's fight against The End was originally going to be much grander in scale.
Earlier today, Hideo Kojima - he who loves a tweet or three - revealed some new intriguing details surrounding Metal Gear Solid 3 after watching another episode of a current playthrough on YouTube. The director revealed Metal Gear Solid 3's boss fight against The End was originally going to be much bigger, taking place over multiple map areas.
2/2But when I experimented with it, I found it unbalanced with the back and forth boss fights, so I eventually shrunk it.April 18, 2023
This would apparently be a "huge map with multiple areas to go back and forth," Kojima writes in the first tweet above. However, Kojima then found the idea to be "unbalanced" when it came to playtesting the fight against The End, and so the climactic sniper shootout was reduced to taking place on merely one map in the final game.
Despite this setback though, it's fair to say the fight against The End ended up working out just fine. The sniper shootout is one of the more memorable moments in Metal Gear Solid 3, a game chock full of iconic scenes, and if you don't feel like fighting the ancient man, you can just leave your save unused for long enough so that he keels over from old age.
In the comments underneath Kojima's second tweet, there's dozens of messages praising the change. "You were right to do it it’s the best part of any mgs game," one Metal Gear Solid fan writes, with another chiming in with "The End fight left a lasting impact on me. I think about it often."
This is just Kojima's latest reminiscing on Metal Gear Solid 3. Last month in March, the director revealed the CQC sequence for the title screen left one actor in physical pain, and the CQC in itself came about after Kojima consulted military personnel to get an idea about fighting in a post-9/11 world.
Meanwhile, a Metal Gear Solid 3 vocalist shot down remake speculation after fans went rampant over a song recording.