
Death Stranding 2: On the Beach's drop in difficulty from the original was done "intentionally," says director Hideo Kojima. The first game had two major points where people stopped playing, including one right at the start, whereas, by contrast, the sequel allowed more people to "reach the ending."
In an interview with Nikkei Xtrend, as translated by GamesRadar+, Kojima discusses how he made the decision to decrease the level of difficulty for the Death Stranding sequel even though the change received a "slightly lukewarm response" from the original's core audience.